View Single Post
  #3  
Old April 6th, 2001, 10:25 PM

Lucas Lucas is offline
Private
 
Join Date: Feb 2001
Location: Michigan, USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Lucas is on a distinguished road
Default Re: Intel_Fix_v1 Mod, Comments Requested

Intel_Fix Version 1.1
http://forum.shrapnelgames.com/ubbup...l_Fix_v1,1.zip

I have taken Baron Munchausen's feedback, and modified the Intel_Fix mod accordingly.

This Version of the mod is much simpler to use than the original, though it still accomplishes the same purpose: making sure that the AI does not use Intelligence projects that it can't understand or use effectively.

There are only two text files to install (IntelProjects.txt and TechArea.txt) and there is no more of the nonsense about Racial Traits that was in the first Version.

Version 1.1 of the Intel Fix doesn't even require you to start a new game, you can just install it and then keep right on playing.

As before, this mod limits the computer to only using the following Intelligence projects:

Ship Bomb
Crew Insurrection
Cargo Bomb
Anarchy Groups
Puppet Political Parties
Technological Espionage
Technological Sabotage
Intelligence Sabotage
Counter - Intelligence Level 1
Counter - Intelligence Level 2
Counter - Intelligence Level 3

Be sure to research the new "Human Intel" in addition to the normal Intel area if you want access to all of the normal Intelligence projects.

Please tell me what you think about this Version.

Lucas

[This message has been edited by Lucas (edited 06 April 2001).]
Reply With Quote