Re: Intel_Fix_v1 Mod, Comments Requested
In testing AIs, I have seen them make good use from resource stealing. Not so much from damaging an opponent, as getting the resources for itself. There were a couple of times when testing the Rage that resources were getting tight to the point where the build queues were having problems, when a resource stealing project would succeed and at least get a little more production going.
The project that I was most dissapointed in was crew insurrection. While it took a ship away from the other side, it didn't seem like the AI knew how to use it. Mostly, it just seemed to sit in one place for several turns until the other side brought around a force to destroy it. One time the Rage got a fully supplied attack ship deep in unprotected enemy space, with lots of unprotected colonies sitting around it. Turn after turn, it just sat there until finally a couple of enemy ships came along and attacked it. It defended itself and did some damage to their ships before it was destroyed, but I was disappointed that it neither tried to escape to my lines, nor did it try to attack the undefended enemy planets.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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