quote:
Originally posted by Baron Munchausen:
The simplest way to make the missile/pdc situation more balanced is to remove the built-in BONUS to hit from the PDC. They have a 50 percent modifier in the components.txt files, so as things are now they are at 100 percent to hit at full range of five. Remove the 50 percent bonus and they are only 50 percent likely to hit at full range.
I think that bonus 'to hit' is to counteract the defense bonus on fighters. Without the bonus, PDC will ALWAYS miss fighters at range 5 (in absence of combat sensors and ship experience, of course...).