Re: SF Mod
Oh, you have no idea.
I've been working on this mod for about oh, two years. The problem is I keep getting great new ideas and starting over. But this is the shape of things to come. I swear.
BTW, in the process I ended up with a couple of spin-off mods.
One, the Select Mod, allows players to choose whether or not they want to use QNP or standard propulsion. The AI uses the standard scheme by default.
The other one, th Streamline Mod, removes all the "small" components for fighters and troops and stuff and instead implements "small" mounts. So you can use any weapon you want on fighters and troops (even Seekers, Point Defense, and Subverters)
Both these mods were AI friendly, requiring only a few AI file tweaks. The AI behaved as normal in the stock game.
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