Thread: Tech Tree Mod
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Old August 8th, 2004, 12:10 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: SF Mod

Well, after testing it seems my calculations were a little off. Engines use supplies every time they're used and not just every turn the ship moves. I just have to triple the supply storage for the reactors.

Oh, and SF Mod sounds too much like a Star Fury Mod, which sounds like a mod for a Babylon 5 game any way. And "SciFi Mod" was already taken by someone back in 2003 (i searched the forums) So I guess I'll have to come up with some other name for my mod.


And a long time ago someone made a mod of "the Force" tech. I believe it was incorporated into the original Starwars Mod. Does anybody know what happened to it? I'd like to incorporate Dark and Light side techs into my mod.

The tech tree for my mod is divided up into theoretical and applied tech just like the stock one, but the theoretical techs are completely different from one another.

Physics gets you most of the weapons, reactors, and propulsion techs and there are even sub-branches of those like nuclear, plasma, and gravitic.

Biology/Chemistry gets you medicine, resource enhancement, etc. and if you have Organic tech, a lot of the nifty Organic stuff. Plus later on there's Genetics and Cloning.

Sociology/Psychology has a lot of planetary enhancement stuff like Cities. And later on you get Psychohistory and a bunch of other Foundation-like techs including Planetary and Galactic Consciousness. Psychic races find their goodies here.

Military Science unlocks more conceptual techs like Missile or Point-Defense Weapons. Those techs in turn open up related weapons in the other Theoretical Techs. ie: Missile Weapons + Nuclear Power (Physics) = Nuclear Missiles; Point Defense Weapons + Lasers (Physics) = Point Defense Lasers. It also gives Command and Training stuff.

Economics gives production, construction, and resource enhancement stuff. Plus Industry.

The idea is to make both human and AI races behave and fight completely different from each other depending on what techs they have researched-- and so use the tech tree to influence AI behavior (in addition to the AI files)
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