Re: Point Def. too tough against missiles-change it.
Atraikius,
You have a great point about how changes affect the game. I am one of those who would like to see more added to the game but I realize you just can't add without changing the balance of the game. That is the hardest part of creating a component, not what it will add but what will it take away too.
MM has done a great job in creating the large number of components and having most of them be useful. The large number also lets you play your favorite style, everything has a counter. This is why I like the game so much.
I think that every patch will see some component tweaked, like the PD and missles seem to be in the upcoming patch. They must have a good group of testers because so far they have kept the balance with each patch.
I'm not sure how to balance the PD question. I have found that missles are ineffective against massed PD, 1-2 destroyer with only PD on it seems to protect my fleets from all missle/fighter attacks and that seems wrong. On the other hand missles always hit so maybe the problem lies with the accuracy of the two weapons. Make each less likely to hit each other and it may balance itself out.
[This message has been edited by Nitram Draw (edited 30 March 2001).]
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