Re: Point Def. too tough against missiles-change it.
In my mod, I went with splitting PD into two techs.
1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.
2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.
So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
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