View Single Post
  #2  
Old March 26th, 2001, 05:14 PM

Jourin Jourin is offline
Corporal
 
Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
Jourin is on a distinguished road
Default Re: some suggestions - please discuss

I like chemistry being a prereq for armor, since I think it makes sense. Chemistry being a prereq for explosive warheads also makes sense although explosive warheads is given at startup (why I don't know). Currently armor is still a better deal than shields for smaller ships and at the beginning of the game. Level 3 armor is cheaper research wise and resource wise, offers more protection and is more flexible is smaller ships than shields. The problem with the AI not using armor is in the research files, armor not being included or included after shields, and in the ship design files.

As far as the graphic interface I have one suggestion. When you hit the display colony button, it lists all colonies. When you select a colony it takes you to the build queue - both excellent features. However, I would also like a goto map feature. What I build is sometimes determined by the location, and I don't memorize the location of all the systems. So either from the colony screen, or the planet build queue, I would appreciate a goto map button to center the map on that planet.
Reply With Quote