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Old March 27th, 2001, 04:21 AM
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Default Re: some suggestions - please discuss

quote:
1) Sats in combat view
Make them deploy equally devided in 4 Groups at the "corner" of the planet/warppoint like that.



I'd prefer 8 Groups, myself; I think that would put them close enough together to give each other covering fire.

quote:
2) Armor
Take standard armor away from "Chemistry I" and add it to "Construction I", so the AI can armor ships as soon as it can build some (50000points Chemistry and 5000 Points Armor are not worth it, especially as Shields cost the very same)

2b) use of "Chemistry I"
.. make it requirement for "explosive warheads" (makes much more sense than for "titanium armor" IMHO)


I interpret Chemistry leading to Armor as research into exotic alloys that are stronger than the normal construction materials.

I think Explosive Warheads should stay available at start with no prerequisites. We figured out how to make explosives centuries before we could manage space flight.

quote:
3) weapon sub-types
4) Missiles
5) PD Missiles


The "proper" balance between the various weapons, armor, and shields is the subject of so much discussion on these Boards, I don't think there will ever be a consensus on how to change it. Better to leave it for people to mod to personal taste as it is now.

[This message has been edited by capnq (edited 27 March 2001).]
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