quote:
The "proper" balance between the various weapons, armor, and shields is the subject of so much discussion on these Boards, I don't think there will ever be a consensus on how to change it. Better to leave it for people to mod to personal taste as it is now
All he was suggesting is that point-defence not nessesarily be only beam weapons.
Interceptor missiles would be cool, and could easily parallel most of the PDC stats (damage factor, size), adding some range (so they have time to start moving before enemy impact) and high speed.
Right now PD is pretty bland, with only one weapon research thread. It could (and has been in mods) fleshed out to include:
- normal
- Extra Range + low damage
- Short range + higher damage
- Seeker PD
- Armor PD (range 1, single shot per battle)
- Field PD (small damages to all enemies in range each turn) [Note: can't be modded needs new ability- but would be really cool]
Some of these could be included in the official game.
Can there be any friendly-fire weapons??? That whole area has been neglected. What about a shield-recharging beam to help a ship in need? EM scambler to help a nearby friend avoid fire?
Anyways, its almost morning & I'm tired, so good night (morning?) Whatever.