Re: Opinions for Weapons Mod
As for the WMGs, don't increase their power or firing rate: instead give them extended range.
In SEIII, they were that way: Big, slow, low efficiency, but they had the same range as CSMs I see them as a beam-artillery weapon, and they appear to be the only weapon that did not get its range increased from se3 to se4.
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Things you want:
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