Re: Opinions for Weapons Mod
Hi All,
I also was disappointed with the WMGs in SE IV. I am playing a game where I'm experimenting with them now. What I did was to increase the damage somewhat, increased the range by +2 per level (thus WMG II gets +2 range, and WMG III gets +4 range), and to ensure that there were some drawbacks to compensate for the damage bonuses I put in, I changed the rate of fire to 2 for the I, 3 for the II, and to 4 for the III. I also changed the amount of supply used per shot, doubleing it for the II and tripling it for the III.
I know it's a lot of changes, but in battle, they *act* like artillery in my game. The WMG III in a large weapon mount is just sick, but it has a very long reload time and eats a lot of supply (unless you have quantum reactors, of course).
It's possible that I overkilled them, but OTOH, they feel like a Star Blazers weapon instead of a big, dumb, slow, meson bLaster.
John
|