Re: Opinions for Weapons Mod
Nifty stuff, guys. I like some of the things that you are doing Daynarr, and some of it isn't that far from what I've been working on. I've been mixing around some armor and shield ideas too (which makes balancing everything even harder, but it's fun anyway). I've made it so that phasic shields are only one level behind regular shields as the research goes on, which keeps it from being an all or nothing decision on whether or not to go with Phasic shields in general. This also means that PPB could be useful or useless at any time--it just depends on what fleets your enemy is using. I don't like using intelligence to undermine my foes directly (it's too crass). I prefer to figure out what they're working on and then providing a good counter against it.
Has anyone out there already done some major work with ground force technology? At some point that would be really cool to get into, especially if Aaron has the time to make a more robust system for ground combat--I realize that there are many higher priorities, so I'm not in a rush.
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