quote:
If I had two wishes about this game it would be an AI as good as a human, very hard to do, and much more varied races, a possibility.
As for the Eee, if they're made of energy, give them a racial tech choice (just like the "Not A Pirate" thing) that gives them access to ship hulls & components that require almost no minerals, but lots of radioactives.
For any organic race, give them new hulls & components that are primarily composed of organics.
Crystalline races should be getting more expensive mineral-based components, with say, 3x the hitpoints (for non-armor components)
Just make 4 copies of most of the components - SE4 shouldn't mind until you get up to 32k or 64k components (since it's past 256 already, its likely integer based or better)
- one copy is normal, the others are resouce specific (more Minerals/ all organic / all radioactives)
Any other general changes you think of could be added in the same way.
Note that those changes above might encourage trade, since each race will be specializing in one resource, they can trade for the other two, at a net gain for both sides.