Re: Spinal Mounted Guns
I will look at the mod for targeting and normal weapon type, that's a good idea.
Also like the disciption and name as well, I will definately use them, thanks.
The weapon uses 2000 supplies a turn to fire so it isn't going to fire that often any way, unless it has a quantum reactor on board.
As I stated you can put 11 Massive mounted Acid envoloping on a baseship as well. Did you do the comparsion against Massive mounts or standard mounts. I don't think that the damage is that much more than the massive mounted weapons that are in use now.
This can not be upgraded to a higher mounting as it too large.
Also due to the size, there is very little room left in the ship for anything else after equiping engines, solar sail and either computer or crew components, I think that it is about 100kT, no much room for cobat scanners, ECM, armour, shielding etc.
Makes it very venarable to missiles, mines, satelites and fighters.
Also since it only moves at 3 combat moves then it can be closed on by enemy ships very quickly and shot up. This ship is very definately a fleet ship.
|