quote:
Originally posted by Q:
That is not too difficult to do: Just increase the maximum tech levels in that area (o.K. it's not unlimited but you may be satisfied with 20 levels), copy the components and increase the specified ability level and necessary tech level. The increase of research costs from level to level depends on your choice at the game setup.
true, true. but the idea of the exercise is to have that same logic applied to every tech area so that one race might heavily persue weapons tech while another might go gonzo on shields, and have them never hit a limit where one can be deemed superior to the other by breaking them down on a spreadsheet, just who ever is winning the race. which is why we have the arms race afterall. sort of.
and THEN you could apply GEOMETRIC FUNCTIONS to the research / performance tables! armor would start to peak out at a certain point and you would get diminishing returns! you could have specialized research facilities that GENERATE POINTS AT A BETTER RATIO for SPECIFIC TECH AREAS! so you could have a missile research facilty and a total micromanagement NIGHTMARE! wow that would be great. dispite my micromanagement sarcasm and my excessive use of CAPS, i think this would be ideal.
man that would be awesome, im getting goosebumps thinking about it.