quote:
I want the 'programming language' extended.
Mee too. I definitely want to be able to say:
Weapon_hit (attacker, target, weapon)
{
Case weapon_WMG
{
target.takedamage(DMG_NORMAL, 500)
target.takedamage(DMG_SKIPSHIELDS, target.supplies)
target.supplies= target.supplies / 2
}
case ...
...
}
So the WMG detonates Half the fuel & ordinance (supplies) on the enemy ship because of the shakin' going on
