quote:
Originally posted by suicide_junkie:
What you need is to remove the engine limitations, and use "engines per move" instead. That way, you could make an LC with 8 movement, 1 shield & a few "ExtendedRange Tractor Beams"
Actually I do use "Engines per Move", but it has one SERIOUS drawback... When the AI reads the lines "Mininum Speed & Desired Speed" in the AI_Design_Creation.txt file, it isn't actually looking at SPEED, but engines. Thus you must create seperate profiles for EACH hull size, which is needed for EACH race.... that's a lot of tinkering with the AI files, I'm still sorting out problems with it (In my mod you need one Engine per Move for every 33.33 tons of ship weigt (although I rounded down for Escorts)... but gave Engine Double movement, thus regardless of the Tonnage of ship... you must devote the same % of space to Engines to get the same movement.
I wrote MM to try to get them to alter the "Speed" lines in AI_Design_creation.txt to actually mean speed NOT engines (and that if changed, the "bonous movement" should not be figured into the calculation, it should just modify the desired speed.
[This message has been edited by Trachmyr (edited 01 April 2001).]