Thread
:
Retreat Option
View Single Post
#
2
April 2nd, 2001, 10:25 AM
dogscoff
General
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
Re: Retreat Option
I think an unlimited / much larger tactical map would be best. I hate the idea that a ship can get stuck in a corner. How many corners do you know of in deep space? The wrap around idea could work, and you could justify it as an expression of 3D rather than 2D space.
The thing I'd like to see in tactical combat is a "conclude combat peacefully" option. Sometimes I go in to soften up the opponent without destroying them. (Maybe I want to board / invade later on) I might take out the "disposable" enemy ships in the first few turns but then I have to press "End turn" 20 odd times because if you ask the computer to end combat it will obliterate everything it can.
------------------
--
There is an exception to every rule. Including this one.
__________________
<img src=http://www.dogscoff.co.uk/images/dogscoffbanner1.gif alt= - /]
Dogscoff: Pixels for hire:
A Se++ GdY $ Fr- C- Css Sf Ai++ M+ MpR S++ Ss+++ RV Pw Fq+ Nd++++ Rp+ G- Mm+++ Bb++++@ Au+MO
:
Tested positive for anarcho-syndicalism
dogscoff
View Public Profile
Send a private message to dogscoff
Visit dogscoff's homepage!
Find all posts by dogscoff