Re: How is the AI any better than before??
the bug with the AI not using ECM and Combat sensors is easy to fix - just modify the AI design files to use the correct terminology for the ECM and Combat sensor components. In each race file is a AI DesignCreation file, i.e. Abbidon_AI_DesignCreation
dont forget to modify the file Default_AI_DesignCreation located in the AI folder.
the AI design files list the following capability :
Combat To Hit Add
It should read :
Combat To Hit Offense Plus
Combat To Hit Dec:
it should read:
Combat To Hit Defense Plus
Hint - *use your search and replace function in word pad - it makes this alot faster to correct*
As for the AI - it seems to me that it is doing much better - IMO one of the problems is it doesnt know how to capitalize on a situation, and the AI doesnt follow through with an offensive once it has started. It doesnt use the scorched earth policy a human player would use to degrade the opponents economy. The AI seems to focus too much on large ships - it needs to make smaller ships , i.e. Light Cruisers, Cruisers and battle cruisers to support some of its big ships. Too many large ships are a drain on the AIs economy and it doesnt allow the AI to build more fleets and provide an adequate defense for its entire empire. It seems that it can never field more than one or two fleets with 10-15 dreadnoughts before it collapses.
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AJC
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