Re: Diplomacy woes...again...1.19
I think the biggest thing that should be changed in diplomacy is a problem with the whole strategy game genre: Neither the AI nor the human players understand the concept of a limited war.
In TBS games, everything is treated like the frikkin' hundred years war. A constant state of war with no specific goals, just fight, fight, fight. There are no games short of battle recreations where a war has a limited goal and ends when those goals have been met.
Why is it that when I go to war with the Krill, we're not fighting for control over one system, but it's a genocidal conflict? Is it really too much to ask to have just one game that understands the idea of a limited conflict and have the war end when that conflict is resolved?
An interesting problem with the AI and military alliances is that with the new anger files they get angry if you have ships in thier sectors even if you're a miitary ally, so if you try to come to their aid against an enemy they get pissed and break the alliance.
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