interesting.
i just went through the 100 turns that the demo allows, came in first, but i don't think i even researched anything beyond frigate. i understand that in later game tactics that you need those space-consuming peripherals to keep up with the jones', and there's something to be said for trying to get most efficient use out of those components by having lots and lots of guns on board.
but before you get to those, there's really only one difference between a big honkin' ship and many small ones: the big ship is easier to hit, easier to target, easier to corner, and is a bigger loss if something goes wrong. with a large fleet of smaller ships, if someone gets a lucky shot in, big deal. i've got a bazillion other ships there waiting to blow you to smithereens.
i should probably keep my mouth shut. someone's liable to bLast me with my own advice.
