Re: Presumed hostile
I'd like to clarify a couple of things about "meeting engagements". Here are the possible scenarios for those "I didn't really want to fight but the computer made me" situations.
1) A ship has a move order which causes it to attempt to pass through a space (sector) occupied by a non-allied ship, planet, etc.
In this case, you will be prompted as to whether you want to enter the space, or not. If you do, YOU ARE GOING INTO COMBAT. There is no other valid reason for going that close to a non-allied ship, and you have no business orbiting a non-allied planet. It's just part of the game, and in it's own way, it does make sense. You don't have to co-occupy a space to communicate. And yes, it's irritating when someone is blocking a warp point... but then you have a decision to make... right?
2) You jump through a warp point and there's something on the other side. This one bothers me 'cause the only option is "Strategic or Tactical". In SE III you had the option to back out. I liked that, especially when I was doing something like "innocently" sending a transport or some such through and some energetic "enemy" scout was moving in from the other side. I hate losing colony ships that way. On the other hand, I can FULLY understand why it would be the case that you could not abort a jump through a warp point. The only option in this case is to run like hell and hope that the other guy is slow enough for you to evade.
This brings up another point... it really would be nice to be able to run off of a map edge and just get the hell out instead of being trapped in the corner.
In any case, I thought that this issue was worth clarifying. You enter someone elses personal space, prepare to fight.
John
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