Re: Ministers
Hmm, bug or feature, I wonder? If the Ministers aren't keying in on Type, why on Earth (or Betelguese or Regulus or . . . ) not? It seems just as simple a way to program the AI behavior as basing behavior on hull class, and it allows more flexibility in ship design.
If it hasn't been changed in the new demo or the gold release, maybe it'll get tweaked in an update?
I've barely started playing with the Ministers as of yet. I did find turning on a couple of them reduced the grunt work, but I couldn't seem to get another to work at all. Has there been any update on when a manual might become available? I believe the MM site says they plan to post at least a rough draft of one at some point soon.
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