Re: Anybody using Ground Combat/Units??
I'm also happy with the style of the ground combat as it is. More sophistication would be nice and more player control would *defintely* be nice, but I agree with you completely: space combat is the heart of the beast in games like this.
That said, there are still some balancing that needs to be done. The planetary militia is just too tough, and there really needs to be a way to drop troops from more than one transport at once. I suspect the first may even appear in the next demo (hope, hope, hope!) and the second sounds like a good candidate for an update/patch if it doesn't make it into the release Version.
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