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Old September 5th, 2000, 06:57 PM

wingte wingte is offline
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Default Re: Things I don\'t like in Space Empires 4

Another one is the auto-save feature. I would like to be able to specify how many of those save games are created. Five would be a nice number if a set number is the only way.

Also the Launch/Recover list shouldn't have ships in it that cannot launch or recover fighters or satalites.

In SE III I could select several ships in a group and give them the same orders without having to creat a "fleet" first.

Along with this,, when I look at the "ships" list I should see only ships that are not part of a "fleet".

Ships that are under Minister control should be flaged in the ships list also. The colony ships and population transports do display their orders when their ministers send them somewhere,, but,, "attack" ships under the control of the "Explore Minister" don't display thier orders. Even better,, there should be a seperate class of ships specifically for exploration so I don't have to track down every new attack ship and stop it from running off exploring.


It was suggested that an Escort or some othe ship size could be used as a population tranporter.. I haven't tried it yet ,, but I would almost be willing to bet money it won't work..
I was lead to believe that the ministers keyed on the "ship type" that was selected. This seems to be true for Colony ships since I seem to be able to use any ship size that is large enough to put a colony module in and I must select the correct "type" to match the pod in order for the Colonization Minister to work correctly. And any ship designated as "attack" will take off and explore.. BUT,,, If I select either Transport size and even if I creat a NEW type,, IE Platform or Satalite or Fighter Tranport ,, if the population minister is on,, my Special Transporter will take off and load population. This implies that the Pop Min is keying on the ship size instead of the ship type.

Does the Troop Transport work properly under minister control??

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Wingte
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