Re: Cargo/launch bays
I perfectly agree about the necessity of restrictions on CargoVessels, and would definitely prefer a restriction on the weapons than % of cargo holds... On the other hand, I would use it to make self-sustaining (many solar collectors), long-range-scanning transports, or even colony transports (wait, cruisers allow for a starting pop. of 94M ;-)
It would deballance things a bit... Perhaps the best way is to have Satelite/mine launchers count as cargo holds...
BTW, how can you research Atmosphere converters? Is it in the demo??
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