Re: Cargo/launch bays
"I perfectly agree about the necessity of restrictions on CargoVessels, and would definitely prefer a restriction on the weapons than % of cargo holds"
I like the cargo hold restriction, but think it should be altered so supply storage components counts are cargo for this calculation.
"It would deballance things a bit... Perhaps the best way is to have Satelite/mine launchers count as cargo holds..."
They do. Go into the ship designer and add 14 Cargo Storage III components to a medium transport. When you add a fighter, mine, or satellite bay, the 50% requirement disappears.
A Medium Transport with the following:
Bridge, 2 Life Support, 2 Crew Quaters, 1 Shield Generator V, 15 Fighter Bay I, 4 Jacketed Photon Engine I, and 1 Cargo Storage III
has room for 40 fighters, meets all design requirements for a transport, and costs 400 minerals less than a light carrier with the same amount of cargo space (of course, the CVL has room left for more stuff, but that's besides the point).
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Hail Caesar!
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