View Single Post
  #7  
Old September 7th, 2000, 11:53 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Cargo/launch bays

"I perfectly agree about the necessity of restrictions on CargoVessels, and would definitely prefer a restriction on the weapons than % of cargo holds"

I like the cargo hold restriction, but think it should be altered so supply storage components counts are cargo for this calculation.

"It would deballance things a bit... Perhaps the best way is to have Satelite/mine launchers count as cargo holds..."

They do. Go into the ship designer and add 14 Cargo Storage III components to a medium transport. When you add a fighter, mine, or satellite bay, the 50% requirement disappears.

A Medium Transport with the following:

Bridge, 2 Life Support, 2 Crew Quaters, 1 Shield Generator V, 15 Fighter Bay I, 4 Jacketed Photon Engine I, and 1 Cargo Storage III

has room for 40 fighters, meets all design requirements for a transport, and costs 400 minerals less than a light carrier with the same amount of cargo space (of course, the CVL has room left for more stuff, but that's besides the point).
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote