Re: new crew abilities
			 
             
			
		
		
		
		I like your ideas for life pods and moving a crew from an older ship to a newer ship.  However, this would imply that all ship component follow the same basic design principles.  Otherwise, how can a repair bonus (or weapons)be used on a new ship with components never before seen (in combat) by a crew. For example, a crew from a destroyer with depleted unranium cannons and armor beng moved to a cruiser with meson bLasters  and phased shields.  Maybe you could require 1 turn being spent at a planet with crew training facility after ship changes. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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