Re: Intelligence Opps
Yeah. Building networks, perhaps with level 1,2,3 etc (successive levels raising perhaps both the ops you can try, and how fast you can do them). Counter-intel could lower the level or remove it entirely.
I was surprised in that psy/time game, when I subverted two planets and there was *no* response. Then the other two went, and the hapless neutral was left with a few ships and zero planets -- and still no apparent hostility. Interesting, considering that the culprit should have been a bit obvious (as you can't, say, incite rebellion on a third-party's behalf. That might be too evil.)
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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