Re: Beef #2: Fighters
Perhaps the single-hit-versus-stack rules need to be modified. It's quite possible that a single attack would destroy multiple fighters (assuming that various weapons actually have a decent sweepable continuous or rapid-fire attack), but it should probably be based on fighter density.
That is, something like a DU cannon spraying rounds into a cloud of 80 fighters should probably have a better chance of hitting multiple targets than the same cannon attacking 5; the 80 have less space each for manuevering, and perhaps are more likely to retain some formation in order to avoid collisions...
One hacky system would be
It's very hacky. But a Perl script averaging results over 500 trials yields results like
(DMG = base damage inflicted
FHT = per-fighter hits
NUM = number of fighters
MIN/AVG/MAX = minimum, average or maximum number of fighters hit)
DEV = standard deviation
So using something like this, fighters are a bit less vulnerable. Changing (hit+1) to, say, (hit+1)^1.5 (ugh!) would make them more resilient still. Another approach would be making prob depend on the normal hit prob...
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|