quote:
Originally posted by Taqwus:
[0.56]
The points on Time were basically wasted, as the two weapons granted seem rather broken -- they usually *repair* the enemy ship (They won't repair destroyed components, but the total damage taken drops almost to nothing...), so for instance 4 CAs with a speed advantage and loaded to the gills with Time weapons will NOT kill an unarmed colony ship. They may immobilize it, but they won't kill it apparently... so that was quite a few points that were misspent. Oops.
That's strange. I haven't had that problem at all. Playing a game right now with Time weapons, and they're awesome, totally devastating the opponents. (Plus, by this point, I've out-researched my opponents to death. I just simulated 3 of my LCs each armed with 6 Large-Mount Time Distortion Burst V, Sensors II, 3 Armor III, and +1 engines against 18 of my opponents' best destroyers armed with pitiful Antiproton Beam III, and I win every time, even in strategic mode.) Maybe you have your fleet strategy set to not hurt colony ships and you're doing strategic combat??