quote:
Originally posted by dmm:
1) Warheads are faster than armor to put on a ship as an upgrade because they're only one item. (Heavy items don't take any longer to repair/upgrade than light items.) So if my Yard can do 5 repairs/turn, then in one turn I could either turn one outdated escort into an armored rammer, or I could turn 5 outdated escorts into 5 warhead rammers. So if I'm in a hurry, then warheads win, no contest.
2) A warhead rammer that's down to 5 strength in the warhead and 5 strength in one engine can still sneak up and ram the enemy, doing the full 300 damage. So the enemy is forced to destroy it totally. An armored rammer down to 10 strength will only do 10 damage, so the enemy doesn't need to worry about it.
Actually, I hadn't thought of the first point. The second is what I had in mind though. Sorry for not making myself clear!
I've only been ramming as a final option for badly damaged ships and, as you note, a ship's normal ramming damage, i.e. without a warhead, is based on its remaining damage capacity.
When I get to the point where I can't cram enough stuff onto an escort to make it worthwhile to keep the hulls around, I put a warhead on each one and use them as a screen for the more valuable ships. If the enemy damages one badly, and it can still reach them, there's some payback before they go up in a puff of flame and smoke.
I don't really want to pay the maintence costs of them anymore anyway, so why quietly retire an old warrior when it can take down one more opponent on its way out?
quote:
Originally posted by Cyrien:
70kt damage resistance on Armor III for a space take up of 10kt. I know for a fact I have .56, it even says so in the corner when I start it up
Version 0.56 DEMO
Hrmm... perhaps there is a bug here? Maybe it has to do with upgrading from .51 or dling .56 straight? I don't know but this is what .56 has for me.
I've got the same thing in my 0.56 demo. I never had 0.51 - 0.56 was the first (and, so far, only) Version I've installed.
Herr Baron is a beta-tester. It must be hard to keep track of what's in the Version you were using several updates ago, so perhaps this was actually changed after 0.56?