Re: Armor is better than warheads
That brings up another very unrealistic thing about ramming. As I'm sure you all remember from high school physics (hehehe!), the formula for kinetic energy (KE, the energy from ramming) is
KE = 0.5 * m * v^2
where m is the mass and v^2 is the relative velocity squared. So an escort rammer with 6 quantum engines blazing that zooms head-on at full speed into another ship that's also moving at full speed ought to do a lot more damage than a crippled medium freighter with only one movement point that bumps into someone at rest. Remember what that comet did to Jupiter, mainly because their relative speed was so high? Didn't the folks at MM take Drivers' Ed? OK, maybe relative speed would be tough to figure out, but the current system could be improved somewhat.
In MM's defense, maybe they are just using remaining damage strength as a measure of remaining ship integrity. Like the difference between getting hit with a handful of sand and getting hit with a canvas bag full of sand.
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Give me a scenario editor, or give me death! Pretty please???
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