Re: Satellites and CSMs in 0.99
Uh-oh. Allowing resupply via satellites... um, breaks things. If I understand correctly, you can do the following...
a) You can build satellites on turn 1, IIRC, even on low tech -- it's now "free" in the default setup.
b) Have one satellite bay per fleet. Store at least one satellite in it.
c) At the end of every move where you're running low on supplies, launch the satellites and merge fleets.
d) Then, at the beginning of next turn, pick up the sats (now you're at full fuel...) and continue on your merry way.
So, basically, you have an extremely low-cost, portable Quantum Reactor (Resupply level *5* IIRC, and it's not a cheap tech or component...) that you don't need to even research. It requires some MM, but only rarely -- you only need to do this when supplies, say, reaches the halfway point or so. Errrrrg.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|