Re: List of changes in 0.99
Some other changes that I forgot to note --
* Shard cannons only fire once every two turns. This plus the much stronger shields makes Crystalline far, far more balanced.
* There appears to be a greater chance that multiple races ally against you if necessary, calling you a threat to the galaxy... heh. I had one race declare war right after First Contact.
* Various nifty interface changes, like refitting a ship no longer kills the refit/scrap/etc menu (much more convenient now to refit multiple ship classes). There are tweaks, and they are Good.
Yup. It's now harder to blitz, since the AI is now not likely to fork over 10 planets at a time just because you asked. ;-) My most recent game ended with one AI opponent remaining, being pushed back slowly... The writing was on the wall (I'd conquered almost all of the Large galaxy, with over 100 gas/rock colonies, and was sending *very* nasty CAs into his space, and capturing a planet every 1.2 turns via intel as well...), but he refused to surrender in time. Grrrrr.
Wonder if the saved game is compatible with the full Version, heh.
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-- The thing that goes bump in the night
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