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Old October 18th, 2000, 12:11 AM
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Default Re: Strategy tip for carriers

Actually he is right and HISTORICALLY it makes sense. Most people who think carriers suck are using them wrong. Unless you have a VERY fast ship, or get lucky and land in the middle of the task force, by the time you reach a carrier he will normally have had 4-6 turns (at least) to launch fighters. Once they form up they can be devastating.

Most folks put too many fighters bays and then skimp on fighters. For a carrier to make sense it should be able to carry more fighters than it can launch (many more). In fact some of those should be specialized. I send out assault fighters and bombers to the target and then have slow fighters with tons of weopons as CAP to defend the carrier.

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Richard Arnesen
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Shrapnel Games
http://www.shrapnelgames.com
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