Re: Strategy tip for carriers
I have to totally agree with you, fighter capacity is very important. But, if you can only launch like three fighters a turn, it wont be too long before they get over to you, and you wont have much of a fighter group (By the way, Ive gotten fighters with 9 moves, and well armed. So in a carrier vs carrier, I could launch a lot of fighters fast, while you launch 2 or 3 at a time. I would zoom over, and pound you easily) Of course, Im assuming that all fighters are in the hangars before combat begins.
My goal with carriers is to balance launching capabilities with cargo, I try to be able to launch 15-20 fighters a turn or better, and that leaves enough room for Cargo Bays.
Also, I forget about CAPs. Having a group of fighters patrolling with the carrier would be a good defense idea (but fighters cannot go through warp points! so your carrier would have to recover fighters, go through the point, and relaunch)
[This message has been edited by Instar (edited 19 October 2000).]
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