Re: Strategy tip for carriers
While defending a warp point I had a combat the other day with a carrier/fighter using AI. The enemy fleet contained the carrier (about 40 fighters) and 2 LCs. The carrier had 1200 shield points but NO weapons. The AI chose to launch all fighters and sent them to attack (good) but also sent both LCs (bad). My fleet of 2 LC's with CSM and DU, and a heavily shielded destroyer with marines (used in previous combat and on way to repair)and 1 repulsor. The AI focused on destroyer (because of relative shield strength??) letting my LCs circle the battle and take out the carrier. I lost a specialized destroyer but by taking out the carrier I eliminated the fighters' ability to warp. I then backed my LCs through the warp hole waited for their LCs to come through and defeated them. Upon arrivial of a anti-fighter/CSM destroyer I re-entered the warp point and cleared the fighters.
The lesson: Carriers must have PD, and be protected during combat.
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