Re: Anybody else think planet sizes are out of whack?
Well, I have two problems here.
First, population growth is either unrealistly slow,, or max planatary population allowed is way too large. I regularly use organic and the medlabs and gestation vats and replicant centers are helpful,, but,, it still takes a long long time to get enough population on a remote planet to be able to use it to build colony ships without risking completly depleting its population. This could be helped by being able to build a couple large transports and setting them to continuously replenish a single planet.
Second,, the colonization minister is a klutz. I would like to be able to set it to colonize "special" planets first. Then largest planet with breathable atmosphere. Then when no breathhable atmosphere it should colonize largest planet.
Right now it seems weighted to immediately send the next availabe colony ship of any type to any system where I don't have a colony yet. Then it appears to look at resourse production and try to colonise the planet with the highest resourse value in my current lowest production area.
This often results in colonizing a tiny non-breath planet and passing up a hugh breathable planet. I also have noticed that planets with specials are almost never resourse rich so they are way way down the Ministers list.
I would prefer to have to manually overide to balance resourse production because I have a continuous running display of it during the game and I can get a lot more resourses out of a 25 facility 102 99 120 planet than I can out of a single facility 150 150 150 planet.
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Wingte
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