Re: Semi-cheat to speed up your ships
Erg. Maybe repairs should only be possible when both the repairer and the repairee have been stationary for a full turn (although that's a bit dodgy on a .1-year-turn basis methinks...).
If components had another field, say, "uses" or "charges", that could only be restored at a base or resupply depot...
(Incidentally, would one be able make one-shot missile racks and other disposable weapons with the destroyed-after-use flag? I'd prefer the above ability -- 'uses' to simulate rearming, etc, but hmm.)
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-- The thing that goes bump in the night
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