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Old October 30th, 2000, 09:19 PM
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Default Re: Depleted Uranium Cannons to powerful!

Emissive and crystalline armors are one reason to favor the slower but heavier guns, methinks. A WMG will cut right through Emissive, and hopefully your target lacks the Crystalline Armor to regen more than 280 pts of shield/hit (Large WMG III)...

If your targets use shield regenerators or organic armor, with per-turn regeneration, you may want to do a *large* hit in one turn rather than battle the regen over two or three. ISTR that the best shield regenerators in the demo give 25 pts/turn each -- that isn't much for their size when put in a ship, IIRC, but it COULD matter on a station with capacity to spare, and I suppose there may be better Versions in the full release.

Also, if you can do enough damage to knock down the shields AND armor quickly, you may be lucky enough to hit a critical component next -- take out a Master Computer or Bridge, for instance. In that max-tech aggressive/bloodthirsty game of mine, I'd sometimes paired up CAs, each with a pair of large WMG III's and a Talisman; not too many, if any at all, of the AI ship designs had more than 280 x 4 = 1120 in shields+armor, which meant that the pair firing on one ship would be able to damage components immediately. If the victim lost engines, that could be enough to ensure that it *never* got within range to counterattack...

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