Re: Depleted Uranium Cannons to powerful!
Going to go down the list here and reply to people.
Seawolf: Research level 2 physics, and then phased weapons will be available to you to research.
Cyrien: I mostly play without special tech, and am not near a computer with SE4 right now. I am fairly certain, however, that high end sheild depleters are more effective for the weight, with a longer range, than time weapons in the demo. I can look for sure later, and will post specifics.
Instar: It seems strange to mix abp and meson weapons, as well as incin. Do you rely on theft from the computers for the apb techs?
Taqwus: Emisive armor is worthless in the .99 demo. No test I've ever run has shown it working. Crystaline I haven't checked since the new demo, and organic is flat broken. With organic, if any ONE peice of armor survives, all the armor will regenerate, leaving the ship with 60 points unhealed damage. Start with 14 plates, destroy 13 of them. The Last peice will cause all the others to reform, and the ship will be listed as 60 out of whatever ungodly ammount.
LintMan: When I get the full Version, I will run more and better comparisons. Working on a computer program right now to extract all the data from components.txt and display these values. Will hopefully be a good tool for mod makers, so they are fully aware of relative balance.
As to emmisive armor, I stated above that it is completely broke, and absolutely worthless in the .99 demo.
Large mount weapons are a fixed alteration to the numbers, and so all weapons will retain their same relative place on the hierachy. A large poleron will still be more efficent than a large meson bLaster.
Agreed. Stations are probably the best use of some of these weapons. Also, putting WMG3 on satilities is a damn good way to block a warp point. As I noted in the results, WMG has the advantage of packing more than one turns worth of damage into the first shot, and there are going to be times when it is worth the loss of overall efficency.
Commander G: Your results might be off on account of the beam destroyers being organic. As I stated above, the armor is broken. If even one peice survives, all your armor will regenerate in one turn, leaving your ship at 60/whatever.
Taqwus: I agree fully.
Baron Munchausen: I agree and, time permiting, I would love to figgure out just how PDC works.
General Hawkwing: Torps are just direct fire weapons, can do the exact same calculations. Missiles are a whole new ball game. As to theft of research, if I played a human with a tendancy to board, you can bet your *** I'll start mounting self-destruct devices. In regards to smaller weapons, meson bLaster is the only one with a range of three, and of the remaining weapons the small DUC3 is the most efficent. it has a ratio of 5 damage per kiloton. More efficent by far than big guns, twice as efficent as the ripper beam.
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