Re: Direct Fire Weapon Accuracy
Sure thing Lerchey. Take boarding ships for example. I design a ship with shield busting weapons, boarding parties and lot's shields and PDF's of their own to take a beating while closing with the enemy and busting down their shields. Works like a charm if I run the battles myself in tactical. But in strategic with the board ship movement stratgy it does not. My boarding ship will not close with the enemy until their shields are down and they can't go down if my ship won't close. So I send some regular warships along to pound down the shields. Not too good either because my boarding ships won't start to move in until the shields are down and my warships don't stop shooting at the ship whose shields are down so once my boarding ships does get there there's nothing but debris left because the regular warships blew up the enemy. That's the one that comes to mind but I'm sure there other situations as well. The scenario above also calls for more detailed/precise targeting orders. Like "If enemy ship targeted for boarding, drop shields then switch target". I also want to be able to give targeting orders based on known enemy designs. Wandering a little off topic here, but basically I want to be able give very detailed combat orders both for movement, targeting and firing. Kind of like "if this then that else other" type of orders.
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