Re: Will there be leaders/heroes??
The problem with MoO2-style heroes is that they can be HUGELY unbalancing, and considering that they were driven mostly by luck in any game with a decent number of non-Repulsive players...
If you got, say, Xantus the Supreme Leader and Necron the Dark Lord (both give massive production/research bonuses -- roughly +100% for the system IIRC), T-something the Warlord for training (something like +3% experience for ALL ships, per turn), Black Razor (darn good spy/assassin), Loknar (insane combat bonuses)... things get crazy.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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