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Old October 31st, 2000, 11:30 PM
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Default Mining an enemy planet

Has anyone tried placing mines on an enemy planet?

I had a fast (5 tactical move) minelayer ship that I used to attack an enemy planet that had 2x5 fighters, a cruiser, and a transport stationed at it. I ran the minelayer around the edge of the map laying 1-2 mines per turn. The enemy fighters and cruiser slowly followed, destroying the mines rather then chasing directly after the minelayer.

Combat expired after 30 turns with about 15 mines left in orbit with all the ships. I moved the minelayer away, but the enemy ships remained in the new minefield around that planet. It then stayed that way for many turns, with my mines and the enemy ships peacefully coexisting in orbit. Unfortunately, the demo turn limit hit before the enemy moved any new ships into orbit.

I'm curious - it this a bug? Should the enemy have triggered the mines the next turn (or at least have gone back into combat with them)? Would a newly arriving ship have triggered the mines even though the current ships didn't? If I was to send another ship there to fight, would the mines still be positioned in the same places I dropped them?

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