Re: Diplomacy
mafia, if a blockade order is implemented then there should exist a "run blockade" order as well. If a ship/fleet jumps through a warp point and find the other en blockaded they can't move past the warp point into the system, but they can stay or jump back while waiting for the player to request permission to pass. Or they can try and run the blockade by outmanuevering the blockading force. Chance of succes depending on number of blockading ships, number of blockade runners and speed of the ships in question. Emergency prop pods can be used trying to run a blockade and it will of course increase chances of succes. Those ships that fail to run the blockade will of course be fired upon. Warning shot first, if they don't stop and turn around they will be destroyed (unless they fire back and win). When you try to run the blockade you can tell your ships how far you want to them to go trying to run the blockade. From stand down when challenged to destroy any opposition and do everything possible to get through.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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