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Old November 12th, 2000, 04:33 PM

Resident Alien Resident Alien is offline
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Default Re: Finding major problems

"All and all, it's pretty ugly ...
...
This means it's about to become shelfware, which is a pity considering the potential."


I play strategic resolution of combat, minister control of colonization and population transports and sequential moves style. These issues are not show stoppers for me. (I am playing 0.99 till Monday so my opinion may be worthless here )

I would bet money that these and many other minor glitches and bugs will be fixed in the first or second patch. Patience will be rewarded with years of great gameplay.

The only thing I want in the manual is some kind of a tech tree to print out for reference while playing.

quote:
Originally posted by -Thog-:
Ok, been playing all day, and it seems like allot of the functions and features don't work as designed or described in the manual.

For example, playing in simultanious movement I cannot get either combat reports or into tactical combat itself. The "No tactical combat" is not set, and I find nothing else that would disable this function. Though a battle is fought (or so my log file says), the "Combat reply" option doesn't light up.

Ships destroyed in unstable wormwholes only show a message in the Log as "damaged", but they dissapear (indicating they are destroyed).

Telling a ship to load population and then move fails. The ship loads the population, then stops and erases it's movement.

Using the option to automatically send a colony ship to a potential colony world also fails. Sometimes the ship clears it's orders, other times it pickes the furthest colony ship to send.

All and all, it's pretty ugly. I've gone through the manuals and found no way to correct these issues. If I'm doing something wrong, then it would appear that the manuals and interface are poorly laid out. These options (those that have then) are set correctly but still failing.
This means it's about to become shelfware, which is a pity considering the potential.

Thog




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