Re: Mine / Colony ship Bug
This would happen if mines were detonated one at a time as if they were separate combats. Given that the mine animation is a sequence of one-at-a-time explosions, this makes sense to me.
Remember at the end of a fight, "partial" component damage is repaired, presumably so that they don't need to track an additional stat per component outside of combat.
With most ships, this is fine, because very few components (at least in the demo) can take even a 200-pt mine hit (2x warhead I, IIRC), so each hit takes out at least one component, so ships get permanent damage. However, 200 < 250, which is the damage capacity of the colony pod.
Try using 400- and 600-pt mines (2x warhead II, III). If 400 pts don't kill it, then we know that it's not only done per mine, but per warhead; 600-pt mines should kill it regardless (300kt/warhead).
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-- The thing that goes bump in the night
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