Re: So whats the downside to Satellites?
There is a better way to "soak up" the wasted resources. Just build some storage units early in the game to hold those resources. The AI almost never goets into my home systems after the early game so those satellites are mostly wasted resources themselves at least for me. I use the resources stored in the early turns while I have a small fleet to buffer myself while I build up some resource producing planets and then build some good sized fleets. These being mobile and upgradable are far superior at least for my style of play. Yes I use satellites but I use them only in the border systems where they are actually usefull. A hundred satellites sitting where they will very rarely be used is useless for me. Now if you build enough transports to bring them to the front lines that is a different story but then for me at least they will sit on warp points and mines may even work better for that. So for you satellites are overpowered for me they are just a small part of my strategy.
For those of you that think they are overpowered They do have another advantage also the large mount weapons on medium and large satellites are not larger the way they are on ships. I E-mailed Malfadore Machinations about that and they said that was as intedned because of the small size of the satellites. So for instance a large mount Depleted Uranium Cannon is 45KT on ships but on satellites it is 30KT the same as a normal mount.
[This message has been edited by Tomgs (edited 16 November 2000).]
[This message has been edited by Tomgs (edited 16 November 2000).]
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